调试日志
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@@ -18,7 +18,8 @@ namespace TcgEngine.Gameplay
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[Header("Player Data")]
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public List<PlayerTask> playerTasks = new List<PlayerTask>();
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public DateTime lastDailyTaskAssigned;
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public long lastDailyTaskAssigned = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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public int maxTasks = 5; // 玩家最多持有任务数
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private GameLogic gameLogic;
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@@ -68,13 +69,6 @@ namespace TcgEngine.Gameplay
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{
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SubscribeToGameEvents();
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}
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}
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private void Update()
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{
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}
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private void OnDisable()
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@@ -136,6 +130,7 @@ namespace TcgEngine.Gameplay
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// 从服务器API获取任务配置
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string url = ApiClient.ServerURL + "/api/tasks";
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WebResponse res = await ApiClient.Get().SendGetRequest(url);
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Debug.Log($"<color=red>LoadTasksFromServer:{url}</color>");
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Debug.LogError("从服务器API获取任务配置" + res.data + res.status);
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Debug.LogError(res.success);
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if (res.success)
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@@ -177,14 +172,13 @@ namespace TcgEngine.Gameplay
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private async Task LoadPlayerTasksFromServer()
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{
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Debug.LogError(ApiClient.Get() + "" + ApiClient.Get().IsLoggedIn());
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if (ApiClient.Get() != null && ApiClient.Get().IsLoggedIn())
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{
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// 从服务器获取玩家任务数据
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string url = ApiClient.ServerURL + $"/api/tasks/{userID}";
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string url = ApiClient.ServerURL + $"/api/tasks/"+ApiClient.Get().UserID;
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WebResponse res = await ApiClient.Get().SendGetRequest(url);
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Debug.Log($"<color=red>{url}</color>");
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Debug.Log($"<color=red>LoadPlayerTasksFromServer:{url}</color>");
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Debug.LogWarning($"从服务器获取玩家任务数据res_data--:{res.data},{res.status}");
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if (res.success)
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{
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@@ -192,7 +186,7 @@ namespace TcgEngine.Gameplay
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try
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{
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PlayerTasksResponse response = ApiTool.JsonToObject<PlayerTasksResponse>(res.data);
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lastDailyTaskAssigned = new DateTime(response.lastDailyTaskAssigned);
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lastDailyTaskAssigned = response.lastDailyTaskAssigned;
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// 清除现有任务
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playerTasks.Clear();
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@@ -237,24 +231,42 @@ namespace TcgEngine.Gameplay
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for (int i = 0; i < playerTasks.Count; i++)
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{
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taskResponses[i] = playerTasks[i].ToResponse();
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Debug.Log($"数据[{i}]:{taskResponses[i].taskId}");
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}
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foreach (PlayerTaskResponse item in taskResponses)
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{
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Debug.Log($"<color=red>id:{item.taskId}" +
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$"开始时间:{item.assignedTime}" +
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$"结束时间:{item.expireTime}" +
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$"状态:{item.status}" +
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$"进度:{item.progress}" +
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$"</color>");
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}
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Debug.Log($"<color=red>{taskResponses.Length}</color>");
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saveData.tasks = taskResponses;
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saveData.lastDailyTaskAssigned = lastDailyTaskAssigned.Ticks;
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saveData.lastDailyTaskAssigned = lastDailyTaskAssigned;
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Debug.Log($"saveData.tasks---{saveData.tasks.Length}");
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string json = ApiTool.ToJson(saveData);
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string url = ApiClient.ServerURL + $"/api/tasks/{userID}";
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WebResponse res = await ApiClient.Get().SendPostRequest(url, json);
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Debug.Log(json);
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Debug.Log($"<color=red>SavePlayerData:{url}</color>");
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if (res.success)
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{
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Debug.Log("玩家任务已保存到服务器");
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}
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else
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{
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Debug.LogWarning("未能将玩家任务保存到服务器:" + res.error);
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Debug.LogWarning("未能将玩家任务保存到服务器:" + res.error+"错误码:"+res.status);
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}
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}
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}
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@@ -262,9 +274,13 @@ namespace TcgEngine.Gameplay
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// 每日任务分配
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public void AssignDailyTaskIfNeeded()
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{
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// 检查是否应该分配新任务(每日一次)
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DateTime now = DateTime.Now;
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if ((now - lastDailyTaskAssigned).TotalHours < 24)
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long now = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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long secondsSinceLastTask = now - lastDailyTaskAssigned;
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// 转换为小时
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double hoursSinceLastTask = secondsSinceLastTask / 3600.0;
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if (hoursSinceLastTask < 24)
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return;
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// 检查玩家是否已达到最大任务数
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@@ -580,7 +596,7 @@ namespace TcgEngine.Gameplay
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{
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PlayerTask playerTask = new PlayerTask(loginTask);
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playerTasks.Add(playerTask);
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lastDailyTaskAssigned = DateTime.Now;
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lastDailyTaskAssigned = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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SavePlayerData();
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Debug.Log($"分配登录任务: {loginTask.name}");
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}
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@@ -57,6 +57,7 @@ namespace TcgEngine
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{
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string url = ApiClient.ServerURL + "/users/" + tuser;
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WebResponse res = await ApiClient.Get().SendGetRequest(url);
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Debug.LogError($"ID:{res.data}");
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UserData udata = ApiTool.JsonToObject<UserData>(res.data);
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if (!res.success)
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error.text = res.error;
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