调整卡牌攻击

- 场上存在卡牌时无法直接攻击敌方玩家
- 取消卡牌攻击敌方玩家高亮显示
- 一回合只能上场一张角色卡
This commit is contained in:
xianyi
2025-08-06 11:35:29 +08:00
parent 80549b8e49
commit f6262481dc
7 changed files with 45 additions and 18 deletions

View File

@@ -57,14 +57,14 @@ namespace TcgEngine.Client
//Find target opacity value
target_alpha = 0f;
if (your_turn && dcard != null && dcard.CardData.IsBoardCard() && gdata.CanPlayCard(dcard, slot))
if (your_turn && dcard != null && dcard.CardData.IsBoardCard() && gdata.CanPlayCard(dcard, slot, true))
{
target_alpha = 1f; //hightlight when dragging a character or artifact
target_alpha = 1f; //hightlight when dragging a character or artifact (skip mana cost)
}
if (your_turn && dcard != null && dcard.CardData.IsRequireTarget() && gdata.CanPlayCard(dcard, slot))
if (your_turn && dcard != null && dcard.CardData.IsRequireTarget() && gdata.CanPlayCard(dcard, slot, true))
{
target_alpha = 1f; //Highlight when dragin a spell with target
target_alpha = 1f; //Highlight when dragin a spell with target (skip mana cost)
}
if (gdata.selector == SelectorType.SelectTarget && player.player_id == gdata.selector_player_id)