using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TcgEngine { /// /// Checks if its your turn /// [CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Turn", order = 10)] public class ConditionTurn : ConditionData { public ConditionOperatorBool oper; public override bool IsTriggerConditionMet(Game data, AbilityData ability, Card caster) { bool yourturn = caster.player_id == data.current_player; return CompareBool(yourturn, oper); } } }