using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace TcgEngine { // 管理场景之间过渡的脚本 public class SceneNav { public static void RestartLevel() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } public static void GoTo(string scene) { SceneManager.LoadScene(scene); } public static string GetCurrentScene() { return SceneManager.GetActiveScene().name; } public static bool DoSceneExist(string scene) { return Application.CanStreamedLevelBeLoaded(scene); } } }