using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TcgEngine;
namespace TcgEngine.UI
{
///
/// Grid of cards in the collection panel
///
public class CardGrid : MonoBehaviour
{
private GridLayoutGroup grid;
private RectTransform rect;
void Awake()
{
grid = GetComponent();
rect = GetComponent();
}
public void GetColumnAndRow(out int rows, out int columns)
{
rows = 0;
columns = 0;
if (grid.transform.childCount == 0)
return;
//Get the first child GameObject of the GridLayoutGroup
RectTransform firstChildObj = grid.transform.GetChild(0).GetComponent();
Vector2 firstChildPos = firstChildObj.anchoredPosition;
bool stopCountingCol = false;
if (firstChildPos.x == 0 && firstChildPos.y == 0)
return;
//Column and row are now 1
rows = 1;
columns = 1;
//Loop through the rest of the child object
for (int i = 1; i < grid.transform.childCount; i++)
{
//Get the next child
RectTransform currentChildObj = grid.transform.GetChild(i).GetComponent();
Vector2 currentChildPos = currentChildObj.anchoredPosition;
//check if column or row
if (Mathf.Abs(firstChildPos.x - currentChildPos.x) < 0.1f)
{
rows++;
stopCountingCol = true;
}
else
{
if (!stopCountingCol)
columns++;
}
}
}
public GridLayoutGroup GetGrid()
{
return grid;
}
public RectTransform GetRect()
{
return rect;
}
}
}