using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
///
/// Defines all factions data
///
[CreateAssetMenu(fileName = "TeamData", menuName = "TcgEngine/TeamData", order = 1)]
public class TeamData : ScriptableObject
{
public string id;
public string title;
public Sprite icon;
public Color color;
public static List team_list = new List();
public static void Load(string folder = "")
{
if (team_list.Count == 0)
team_list.AddRange(Resources.LoadAll(folder));
}
public static TeamData Get(string id)
{
foreach (TeamData team in GetAll())
{
if (team.id == id)
return team;
}
return null;
}
public static List GetAll()
{
return team_list;
}
}
}