using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TcgEngine { public class TimeToolMono : MonoBehaviour { private static TimeToolMono _instance; public Coroutine StartRoutine(IEnumerator routine) { return StartCoroutine(routine); } public void StopRoutine(Coroutine routine) { StopCoroutine(routine); } public static TimeToolMono Inst { get { if (_instance == null) { GameObject ntool = new GameObject("TimeTool"); _instance = ntool.AddComponent(); } return _instance; } } } }