using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TcgEngine { /// /// Condition that check if the card is exhausted or not /// [CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardExhausted", order = 10)] public class ConditionExhaust : ConditionData { [Header("Target is exhausted")] public ConditionOperatorBool oper; public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target) { return CompareBool(target.exhausted, oper); } public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target) { return CompareBool(false, oper); } public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target) { return CompareBool(false, oper); } } }