using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TcgEngine { [System.Serializable] public class PlayerLadderInfo { public string playerName; // 天梯ID名称 public string rankName; // 天梯等级 public int level; // 天梯等级 public bool isRankScore; // 是否王者匹配机制 public int score; // 王者机制 //星星 public int stars; public int maxStars; } }