using System;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
using TcgEngine.UI;
namespace TcgEngine.Client
{
///
/// 游戏客户端任务集成,用于将任务系统集成到游戏客户端中
///
public class GameClientTaskIntegration : MonoBehaviour
{
[Header("所有任务")]
public List tasks = new List();
[Header("活跃任务")]
public List activeTasks = new List();
[Header("已完成任务")]
public List completedTasks = new List();
private GameClient client;
private TaskPanel taskPanel;
private void Start()
{
Debug.LogError("------------"+gameObject.name+"-------------------");
// 在游戏客户端启动时初始化任务系统
client = FindFirstObjectByType();
client = GameClient.Get();
Debug.LogError(client.name);
if (client != null)
{
// 玩家连接到游戏服务器时触发任务检查
client.onConnectServer += OnConnectToServer;
Debug.LogError(client.onConnectServer + "任务系统初始化成功");
}
if (TaskManager.Instance != null)
{
TaskManager.Instance.refreshTaskUI += OnRefreshTaskPanel;
}
// 找 UI 面板
taskPanel = GetComponent();
if (taskPanel == null)
taskPanel = FindObjectOfType();
}
private void OnDestroy()
{
client.onConnectServer -= OnConnectToServer;
TaskManager.Instance.refreshTaskUI -= OnRefreshTaskPanel;
}
private void OnConnectToServer()
{
// 玩家登录时检查任务
TaskManager taskManager = TaskManager.Instance;
if (taskManager != null)
{
Debug.LogError("初始化完成");
taskManager.OnPlayerLogin();
taskPanel.ShowTasks(taskManager.GetAllTasks());
}
}
private void OnRefreshTaskPanel(List tasksList)
{
TaskManager taskManager = TaskManager.Instance;
if (taskManager == null || taskPanel == null)
return;
tasks = taskManager.GetAllTasks();
activeTasks = taskManager.GetActiveTasks();
completedTasks = taskManager.GetCompletedTasks();
taskPanel.RefreshTasks(activeTasks);
}
}
}