using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
///
/// 定义卡片变体
///
[CreateAssetMenu(fileName = "VariantData", menuName = "TcgEngine/VariantData", order = 5)]
public class VariantData : ScriptableObject
{
public string id;
public string title;
public Sprite frame;
public Sprite frame_board;
public Color color = Color.white;
public int cost_factor = 1;
public bool is_default;
public static List variant_list = new List();
public string GetSuffix()
{
return "_" + id;
}
public static void Load(string folder = "")
{
if (variant_list.Count == 0)
variant_list.AddRange(Resources.LoadAll(folder));
}
public static VariantData GetDefault()
{
foreach (VariantData variant in GetAll())
{
if (variant.is_default)
return variant;
}
return null;
}
public static VariantData GetSpecial()
{
foreach (VariantData variant in GetAll())
{
if (!variant.is_default)
return variant;
}
return null;
}
public static VariantData Get(string id)
{
foreach (VariantData variant in GetAll())
{
if (variant.id == id)
return variant;
}
return GetDefault();
}
public static List GetAll()
{
return variant_list;
}
}
}