using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TcgEngine; namespace TcgEngine.UI { /// /// UI element that shows a value with a progress bar /// public class ProgressBar : MonoBehaviour { public float value; public float value_max; public Image fill; void Start() { } void Update() { float ratio = value / Mathf.Max(value_max, 0.01f); fill.fillAmount = ratio; } } }