using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace TcgEngine.UI { /// /// Visual representation of a card in your collection in the Deckbuilder /// public class CollectionCard : MonoBehaviour { public CardUI card_ui; public Image quantity_bar; public Text quantity; [Header("Mat")] public Material color_mat; public Material grayscale_mat; public UnityAction onClick; public UnityAction onClickRight; private void Start() { card_ui.onClick += onClick; card_ui.onClickRight += onClickRight; } public void SetCard(CardData card, VariantData variant, int quantity) { card_ui.SetCard(card, variant); SetQuantity(quantity); } public void SetQuantity(int quantity) { if (this.quantity_bar != null) this.quantity_bar.enabled = quantity > 0; if (this.quantity != null) this.quantity.text = quantity.ToString(); if (this.quantity != null) this.quantity.enabled = quantity > 0; } public void SetGrayscale(bool grayscale) { if (grayscale) { quantity_bar.material = grayscale_mat; quantity_bar.material = grayscale_mat; card_ui.SetMaterial(grayscale_mat); } else { quantity_bar.material = color_mat; quantity_bar.material = color_mat; card_ui.SetMaterial(color_mat); } } public CardData GetCard() { return card_ui.GetCard(); } public VariantData GetVariant() { return card_ui.GetVariant(); } } }