using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TcgEngine.Client
{
///
/// Same as HandCard, but simpler version for the opponent's cards
///
public class HandCardBack : MonoBehaviour
{
public Image card_sprite;
private RectTransform rect;
private static List card_list = new List();
void Awake()
{
card_list.Add(this);
rect = GetComponent();
SetCardback(null);
}
private void OnDestroy()
{
card_list.Remove(this);
}
public void SetCardback(CardbackData cb)
{
if (cb != null && cb.cardback != null)
card_sprite.sprite = cb.cardback;
}
public RectTransform GetRect()
{
if (rect == null)
return GetComponent();
return rect;
}
}
}