using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TcgEngine { /// /// Defines all fixed deck data (for user custom decks, check UserData.cs) /// [CreateAssetMenu(fileName = "DeckData", menuName = "TcgEngine/DeckData", order = 7)] public class DeckData : ScriptableObject { public string id; [Header("Display")] public string title; [Header("Cards")] public CardData hero; public CardData[] cards; public static List deck_list = new List(); public static void Load(string folder = "") { if(deck_list.Count == 0) deck_list.AddRange(Resources.LoadAll(folder)); } public int GetQuantity() { return cards.Length; } public bool IsValid() { return cards.Length >= GameplayData.Get().deck_size; } public static DeckData Get(string id) { foreach (DeckData deck in GetAll()) { if (deck.id == id) return deck; } return null; } public static List GetAll() { return deck_list; } } }