using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TcgEngine { /// /// Condition that check if the card is equipped with an equipment card /// [CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardEquipped", order = 10)] public class ConditionEquipped : ConditionData { [Header("Target is equipped")] public ConditionOperatorBool oper; public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target) { return CompareBool(target.equipped_uid != null, oper); } public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target) { return false; } public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target) { return false; } } }