using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using TcgEngine; using TcgEngine.Gameplay; using TcgEngine.Client; using System.Threading.Tasks; namespace TcgEngine.Gameplay { /// /// 任务管理器,负责任务的分配、进度追踪和奖励发放等功能 /// public class TaskManagerGx : MonoBehaviour { public List PlayerTasks = new List(); public async void SavePayerData() { PlayerTasksResponse saveData = new PlayerTasksResponse(); // PlayerTaskResponse[] taskResponses = new PlayerTaskResponse[ taskResponses.taskId="login_task_1", // assignedTime=1757067900, // taskResponses.expireTime=1757154300, // taskResponses.status=2, // taskResponses.progress=1] ; } } }