using System.Collections; using System.Collections.Generic; using UnityEngine; using TcgEngine.Gameplay; namespace TcgEngine { /// /// Effect that removes card/player custom stats or traits /// [CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/RemoveTrait", order = 10)] public class EffectRemoveTrait : EffectData { public TraitData trait; public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) { target.RemoveTrait(trait.id); } public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) { target.RemoveTrait(trait.id); } } }