using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using TcgEngine; namespace TcgEngine.UI { /// /// Displays an avatar /// public class AvatarUI : MonoBehaviour { public UnityAction onClick; private Image avatar_img; private Button avatar_button; private Sprite default_icon; [Header("Dynamic Art Path")] [SerializeField] private string avatar_path; private AvatarData avatar; void Awake() { avatar_img = GetComponent(); avatar_button = GetComponent