using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TcgEngine { /// /// Check if a card/player is damaged /// [CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Damaged", order = 10)] public class ConditionDamaged : ConditionData { [Header("Card is damaged")] public ConditionOperatorBool oper; public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target) { return CompareBool(target.damage > 0, oper); } public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target) { return CompareBool(target.hp < target.hp_max, oper); } public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target) { return false; } } }