using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace TcgEngine.UI { /// /// One line in the LeaderboardPanel /// public class RankLine : MonoBehaviour { public Text ranking; public Text player; public Text elo_txt; public Text winrate_txt; public Image highlight; public UnityAction onClick; private string username; void Start() { highlight.enabled = false; } public void SetLine(UserData udata, int ranking, bool highlight) { this.username = udata.username; this.ranking.text = ranking.ToString(); this.player.text = username; this.elo_txt.text = udata.elo.ToString(); int win_rate = Mathf.RoundToInt(udata.victories * 100f / Mathf.Max(udata.matches, 1)); this.winrate_txt.text = win_rate.ToString() + "%"; this.highlight.enabled = highlight; gameObject.SetActive(true); } public void Hide() { gameObject.SetActive(false); } public string GetUsername() { return username; } public void OnClick() { onClick?.Invoke(username); } } }