using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkyLadder : MonoBehaviour { private SkyLadderData data; private void Start() { data = Resources.Load("SkyLadderData/SkyLadderData"); for (int i = 1; i <= data.items.Length; i++) { var item = data.GetById(i); Debug.Log($"{item.RankName}"); } } }