using System.Collections; using System.Collections.Generic; using UnityEngine; using TcgEngine.Gameplay; namespace TcgEngine { [CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/DestroyEquip", order = 10)] public class EffectDestroyEquip : EffectData { public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) { if (target.CardData.IsEquipment()) { logic.DiscardCard(target); } else { Card etarget = logic.GameData.GetCard(target.equipped_uid); logic.DiscardCard(etarget); } } } }