using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TcgEngine { /// /// Check selected value for card cost /// [CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/SelectedValue", order = 10)] public class ConditionSelectedValue : ConditionData { [Header("Selected Value is")] public ConditionOperatorInt oper; public int value; public override bool IsTriggerConditionMet(Game data, AbilityData ability, Card caster) { return CompareInt(data.selected_value, oper, value); } } }