using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TcgEngine { [System.Serializable] public class LadderConfig { public int Id; public int Rank; public string RankName; public int Level; public int BeginStar; public int RankDownStar; public int MaxStar; public int WinGetStar; public int ExtraGetStar; public int LoseLostStar; public int LoseRankDown; public int RankScore; public int AITimes; public string AIDeck; public int WaitTime; public int MaxWaitTime; } }