using System.Collections; using System.Collections.Generic; using UnityEngine; using TcgEngine.Gameplay; namespace TcgEngine { /// /// Effect that removes an ability from a card /// [CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/RemoveAbility", order = 10)] public class EffectRemoveAbility : EffectData { public AbilityData remove_ability; public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) { target.RemoveAbility(remove_ability); } } }