using System.Collections; using System.Collections.Generic; using UnityEngine; using TcgEngine.Client; namespace TcgEngine.FX { /// /// Rotate FX to face camera /// public class FaceFX : MonoBehaviour { public FaceType type; void Start() { Vector3 up = GameBoard.Get().transform.up; if (type == FaceType.FaceCamera) { GameCamera cam = GameCamera.Get(); if (cam != null) { Vector3 forward = cam.transform.forward; transform.rotation = Quaternion.LookRotation(forward, up); } } if (type == FaceType.FaceCameraCenter) { GameCamera cam = GameCamera.Get(); if (cam != null) { Vector3 forward = transform.position - cam.transform.position; transform.rotation = Quaternion.LookRotation(forward.normalized, up); } } if (type == FaceType.FaceBoard) { GameBoard board = GameBoard.Get(); if (board != null) { Vector3 forward = board.transform.forward; transform.rotation = Quaternion.LookRotation(forward, up); } } } } public enum FaceType { FaceCamera = 0, //Set same rotation as camera rotation FaceCameraCenter = 5, //Face camera world position FaceBoard = 10 //Set same rotation as to board rotation } }