using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
///
/// Defines all avatar data
///
[CreateAssetMenu(fileName = "Avatar", menuName = "TcgEngine/Avatar", order = 10)]
public class AvatarData : ScriptableObject
{
public string id;
public string avatar_path;
public int sort_order;
public static List avatar_list = new List();
public static void Load(string folder = "")
{
if (avatar_list.Count == 0)
avatar_list.AddRange(Resources.LoadAll(folder));
avatar_list.Sort((AvatarData a, AvatarData b) => {
if (a.sort_order == b.sort_order)
return a.id.CompareTo(b.id);
else
return a.sort_order.CompareTo(b.sort_order);
});
}
public Sprite GetAvatar()
{
if (!string.IsNullOrEmpty(avatar_path))
{
Sprite dynamicSprite = SpriteLoader.Get()?.LoadSprite(avatar_path);
if (dynamicSprite != null)
return dynamicSprite;
}
return null;
}
public static AvatarData Get(string id)
{
foreach (AvatarData avatar in GetAll())
{
if (avatar.id == id)
return avatar;
}
return null;
}
public static List GetAll()
{
return avatar_list;
}
}
}