using System.Collections; using System.Collections.Generic; using Unity.Netcode.Transports.UTP; using UnityEngine; namespace TcgEngine { //Just a wrapper of UnityTransport to make it easier to replace with WebSocketTransport if planning to build for WebGL public class TcgTransport : MonoBehaviour { //[Header("Client")] //[TextArea] public string chain; //[Header("Server")] //[TextArea] public string cert; //[TextArea] public string key; //Set this on server only private UnityTransport transport; private const string listen_all = "0.0.0.0"; public virtual void Init() { transport = GetComponent(); } public virtual void SetServer(ushort port) { transport.ConnectionData.ServerListenAddress = listen_all; transport.SetConnectionData(listen_all, port); //transport.SetServerSecrets(cert, key); } public virtual void SetClient(string address, ushort port) { string ip = NetworkTool.HostToIP(address); transport.SetConnectionData(ip, port); //transport.SetClientSecrets(address, chain); } public virtual string GetAddress() { return transport.ConnectionData.Address; } public virtual ushort GetPort() { return transport.ConnectionData.Port; } } }