using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TcgEngine
{
///
/// Change material based on Render Pipeline
///
public class RPMat : MonoBehaviour
{
public Material mat_urp;
private SpriteRenderer render;
private Image image;
void Start()
{
render = GetComponent();
image = GetComponent();
if (render != null && GameTool.IsURP())
render.material = mat_urp;
if (image != null && GameTool.IsURP())
image.material = mat_urp;
}
}
}