using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace TcgEngine { /// /// Change material based on Render Pipeline /// public class RPMat : MonoBehaviour { public Material mat_urp; private SpriteRenderer render; private Image image; void Start() { render = GetComponent(); image = GetComponent(); if (render != null && GameTool.IsURP()) render.material = mat_urp; if (image != null && GameTool.IsURP()) image.material = mat_urp; } } }