using System.Collections; using System.Collections.Generic; using UnityEngine; using TcgEngine.Gameplay; namespace TcgEngine { /// /// Effect to reset all stats to their original values /// [CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/ResetStat", order = 10)] public class EffectResetStat : EffectData { public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) { target.SetCard(target.CardData, target.VariantData); } } }