using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
///
/// Defines all rarities data (common, uncommon, rare, mythic)
///
[CreateAssetMenu(fileName = "RarityData", menuName = "TcgEngine/RarityData", order = 1)]
public class RarityData : ScriptableObject
{
public string id;
public string title;
public Sprite icon;
public int rank; //Index of the rarity, should start at 1 (common) and increase sequentially
public static List rarity_list = new List();
public static void Load(string folder = "")
{
if (rarity_list.Count == 0)
rarity_list.AddRange(Resources.LoadAll(folder));
}
public static RarityData GetFirst()
{
int lowest = 99999;
RarityData first = null;
foreach (RarityData rarity in GetAll())
{
if (rarity.rank < lowest)
{
first = rarity;
lowest = rarity.rank;
}
}
return first;
}
public static RarityData Get(string id)
{
foreach (RarityData rarity in GetAll())
{
if (rarity.id == id)
return rarity;
}
return null;
}
public static List GetAll()
{
return rarity_list;
}
}
}