using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using TcgEngine;
namespace TcgEngine.UI
{
///
/// Displays an avatar
///
public class AvatarUI : MonoBehaviour
{
public UnityAction onClick;
private Image avatar_img;
private Button avatar_button;
private Sprite default_icon;
[Header("Dynamic Art Path")]
[SerializeField] private string avatar_path;
private AvatarData avatar;
void Awake()
{
avatar_img = GetComponent();
avatar_button = GetComponent