using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace TcgEngine.UI
{
///
/// Target in the scene that can be hovered (and text will appear)
///
public class HoverTarget : MonoBehaviour
{
[TextArea(5, 7)]
public string text;
public float delay = 0.5f;
public int text_size = 22;
public int width = 350;
public int height = 140;
//private LangTableText ltable;
private float timer = 0f;
private bool hover = false;
void Awake()
{
//ltable = GetComponent();
}
void Start()
{
if (HoverTextBox.Get() == null)
{
Instantiate(AssetData.Get().hover_text_box, Vector3.zero, Quaternion.identity);
}
}
void Update()
{
if (hover)
{
timer += Time.deltaTime;
if (timer > delay)
{
HoverTextBox.Get().Show(this);
}
}
}
public string GetText()
{
//if (ltable != null)
// return ltable.GetTranslation(text);
return text;
}
private void OnMouseEnter()
{
if (GameUI.IsOverUI())
return;
timer = 0f;
hover = true;
}
private void OnMouseExit()
{
timer = 0f;
hover = false;
}
void OnDisable()
{
hover = false;
}
public bool IsHover()
{
return hover;
}
}
}