using System.Collections; using System.Collections.Generic; using UnityEngine; using TcgEngine.Gameplay; namespace TcgEngine { /// /// Effect to make a card attack a target /// [CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/Attack", order = 10)] public class EffectAttack : EffectData { public EffectAttackerType attacker_type; public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) { Card attacker = GetAttacker(logic.GetGameData(), caster); if (attacker != null) { logic.AttackPlayer(attacker, target, true); } } public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) { Card attack = GetAttacker(logic.GetGameData(), caster); if (attack != null) { logic.AttackTarget(attack, target, true); } } public Card GetAttacker(Game gdata, Card caster) { if (attacker_type == EffectAttackerType.Self) return caster; if (attacker_type == EffectAttackerType.AbilityTriggerer) return gdata.GetCard(gdata.ability_triggerer); if (attacker_type == EffectAttackerType.LastPlayed) return gdata.GetCard(gdata.last_played); if (attacker_type == EffectAttackerType.LastTargeted) return gdata.GetCard(gdata.last_target); return null; } } public enum EffectAttackerType { Self = 1, AbilityTriggerer = 25, LastPlayed = 70, LastTargeted = 72, } }