using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TcgEngine.UI; namespace TcgEngine.FX { /// /// Text number FX that appear when a card receives damage /// public class DamageFX : MonoBehaviour { public Text text_value; void Start() { } void Update() { } public void SetValue(int value) { if (text_value != null) text_value.text = value.ToString(); } public void SetValue(string value) { if (text_value != null) text_value.text = value; } } }