using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using TcgEngine;
using TcgEngine.Gameplay;
using TcgEngine.Client;
using System.Threading.Tasks;
namespace TcgEngine.Gameplay
{
///
/// 任务管理器,负责任务的分配、进度追踪和奖励发放等功能
///
public class TaskManagerGx : MonoBehaviour
{
public List PlayerTasks = new List();
public async void SavePayerData()
{
PlayerTasksResponse saveData = new PlayerTasksResponse();
// PlayerTaskResponse[] taskResponses = new PlayerTaskResponse[ taskResponses.taskId="login_task_1",
// assignedTime=1757067900,
// taskResponses.expireTime=1757154300,
// taskResponses.status=2,
// taskResponses.progress=1]
;
}
}
}