using System.Collections; using System.Collections.Generic; using UnityEngine; using TcgEngine.Gameplay; namespace TcgEngine { /// /// Effect to transform a card into another card /// [CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/Transform", order = 10)] public class EffectTransform : EffectData { public CardData transform_to; public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) { logic.TransformCard(target, transform_to); } } }