using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine.Client
{
public enum BoardRefType
{
None = 0,
PackCard = 4,
}
///
/// A reference to a position on the board,
/// It is currently being used by the PackOpen board
///
public class BoardRef : MonoBehaviour
{
public BoardRefType type;
public int index;
public bool opponent;
private static List ref_list = new List();
void Awake()
{
ref_list.Add(this);
}
void OnDestroy()
{
ref_list.Remove(this);
}
public static BoardRef Get(BoardRefType type, bool opponent)
{
foreach (BoardRef bref in ref_list)
{
if (bref.type == type && bref.opponent == opponent)
return bref;
}
return null;
}
public static BoardRef Get(BoardRefType type, int index)
{
foreach (BoardRef bref in ref_list)
{
if (bref.type == type && bref.index == index)
return bref;
}
return null;
}
}
}