using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
///
/// Defines all cardback data
///
[CreateAssetMenu(fileName = "Cardback", menuName = "TcgEngine/Cardback", order = 10)]
public class CardbackData : ScriptableObject
{
public string id;
public Sprite cardback;
public Sprite deck;
public int sort_order;
public static List cardback_list = new List();
public static void Load(string folder = "")
{
if (cardback_list.Count == 0)
cardback_list.AddRange(Resources.LoadAll(folder));
cardback_list.Sort((CardbackData a, CardbackData b) => {
if (a.sort_order == b.sort_order)
return a.id.CompareTo(b.id);
else
return a.sort_order.CompareTo(b.sort_order);
});
}
public static CardbackData Get(string id)
{
foreach (CardbackData cardback in GetAll())
{
if (cardback.id == id)
return cardback;
}
return null;
}
public static List GetAll()
{
return cardback_list;
}
}
}