using System.Collections; using System.Collections.Generic; using UnityEngine; using TcgEngine.Gameplay; namespace TcgEngine { /// /// Shuffle Deck /// [CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/RollDice", order = 10)] public class EffectRoll : EffectData { public int dice = 6; public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target) { logic.RollRandomValue(dice); } public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) { logic.RollRandomValue(dice); } public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Slot target) { logic.RollRandomValue(dice); } } }