using System.Collections; using System.Collections.Generic; using UnityEngine; using TcgEngine.Gameplay; namespace TcgEngine { /// /// Shuffle Deck /// [CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/Shuffle", order = 10)] public class EffectShuffle : EffectData { public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target) { logic.ShuffleDeck(target.cards_deck); } } }