using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Netcode;
using UnityEngine;
namespace TcgEngine
{
///
/// 发送和接收网络消息的基础类
///
public class NetworkMessaging
{
private TcgNetwork network;
private Dictionary> msg_dict = new Dictionary>();
public NetworkMessaging(TcgNetwork network)
{
this.network = network;
network.onConnect += OnConnect;
}
private void OnConnect()
{
foreach (KeyValuePair> pair in msg_dict)
{
RegisterNetMsg(pair.Key, pair.Value);
}
}
public void ListenMsg(string type, System.Action callback)
{
msg_dict[type] = callback;
RegisterNetMsg(type, callback);
}
public void UnListenMsg(string type)
{
msg_dict.Remove(type);
if (network.NetworkManager.CustomMessagingManager != null)
network.NetworkManager.CustomMessagingManager.UnregisterNamedMessageHandler(type);
}
private void RegisterNetMsg(string type, System.Action callback)
{
if (IsOnline)
{
network.NetworkManager.CustomMessagingManager.RegisterNamedMessageHandler(type, (ulong client_id, FastBufferReader reader) =>
{
ReceiveNetMessage(type, client_id, reader);
});
}
}
private void ReceiveNetMessage(string type, ulong client_id, FastBufferReader reader)
{
bool valid = msg_dict.TryGetValue(type, out System.Action callback);
if (valid && IsOnline)
{
callback(client_id, reader);
}
}
//--------- Send Single ----------
public void SendEmpty(string type, ulong target, NetworkDelivery delivery)
{
FastBufferWriter writer = new FastBufferWriter(0, Allocator.Temp);
Send(type, target, writer, delivery);
writer.Dispose();
}
public void SendBytes(string type, ulong target, byte[] msg, NetworkDelivery delivery)
{
FastBufferWriter writer = new FastBufferWriter(msg.Length, Allocator.Temp);
writer.WriteBytesSafe(msg, msg.Length);
Send(type, target, writer, delivery);
writer.Dispose();
}
public void SendString(string type, ulong target, string msg, NetworkDelivery delivery)
{
FastBufferWriter writer = new FastBufferWriter(msg.Length, Allocator.Temp, TcgNetwork.MsgSizeMax);
writer.WriteValueSafe(msg);
Send(type, target, writer, delivery);
writer.Dispose();
}
public void SendInt(string type, ulong target, int data, NetworkDelivery delivery)
{
FastBufferWriter writer = new FastBufferWriter(4, Allocator.Temp);
writer.WriteValueSafe(data);
Send(type, target, writer, delivery);
writer.Dispose();
}
public void SendUInt64(string type, ulong target, ulong data, NetworkDelivery delivery)
{
FastBufferWriter writer = new FastBufferWriter(8, Allocator.Temp);
writer.WriteValueSafe(data);
Send(type, target, writer, delivery);
writer.Dispose();
}
public void SendFloat(string type, ulong target, float data, NetworkDelivery delivery)
{
FastBufferWriter writer = new FastBufferWriter(4, Allocator.Temp);
writer.WriteValueSafe(data);
Send(type, target, writer, delivery);
writer.Dispose();
}
public void SendObject(string type, ulong target, T data, NetworkDelivery delivery) where T : INetworkSerializable
{
FastBufferWriter writer = new FastBufferWriter(256, Allocator.Temp, TcgNetwork.MsgSizeMax);
writer.WriteNetworkSerializable(data);
Send(type, target, writer, delivery);
writer.Dispose();
}
//--------- Send Multi ----------
public void SendEmpty(string type, IReadOnlyList targets, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(0, Allocator.Temp);
Send(type, targets, writer, delivery);
writer.Dispose();
}
}
public void SendBytes(string type, IReadOnlyList targets, byte[] msg, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(msg.Length, Allocator.Temp);
writer.WriteBytesSafe(msg, msg.Length);
Send(type, targets, writer, delivery);
writer.Dispose();
}
}
public void SendString(string type, IReadOnlyList targets, string msg, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(msg.Length, Allocator.Temp, TcgNetwork.MsgSizeMax);
writer.WriteValueSafe(msg);
Send(type, targets, writer, delivery);
writer.Dispose();
}
}
public void SendInt(string type, IReadOnlyList targets, int data, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(4, Allocator.Temp);
writer.WriteValueSafe(data);
Send(type, targets, writer, delivery);
writer.Dispose();
}
}
public void SendUInt64(string type, IReadOnlyList targets, ulong data, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(8, Allocator.Temp);
writer.WriteValueSafe(data);
Send(type, targets, writer, delivery);
writer.Dispose();
}
}
public void SendFloat(string type, IReadOnlyList targets, float data, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(4, Allocator.Temp);
writer.WriteValueSafe(data);
Send(type, targets, writer, delivery);
writer.Dispose();
}
}
public void SendObject(string type, IReadOnlyList targets, T data, NetworkDelivery delivery) where T : INetworkSerializable
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(256, Allocator.Temp, TcgNetwork.MsgSizeMax);
writer.WriteNetworkSerializable(data);
Send(type, targets, writer, delivery);
writer.Dispose();
}
}
//--------- Send All ----------
public void SendEmptyAll(string type, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(0, Allocator.Temp);
SendAll(type, writer, delivery);
writer.Dispose();
}
}
public void SendStringAll(string type, string msg, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(msg.Length, Allocator.Temp, TcgNetwork.MsgSizeMax);
writer.WriteValueSafe(msg);
SendAll(type, writer, delivery);
writer.Dispose();
}
}
public void SendIntAll(string type, int data, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(4, Allocator.Temp);
writer.WriteValueSafe(data);
SendAll(type, writer, delivery);
writer.Dispose();
}
}
public void SendUInt64All(string type, ulong data, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(8, Allocator.Temp);
writer.WriteValueSafe(data);
SendAll(type, writer, delivery);
writer.Dispose();
}
}
public void SendFloatAll(string type, float data, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(4, Allocator.Temp);
writer.WriteValueSafe(data);
SendAll(type, writer, delivery);
writer.Dispose();
}
}
public void SendBytesAll(string type, byte[] msg, NetworkDelivery delivery)
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(msg.Length, Allocator.Temp);
writer.WriteBytesSafe(msg, msg.Length);
SendAll(type, writer, delivery);
writer.Dispose();
}
}
public void SendObjectAll(string type, T data, NetworkDelivery delivery) where T : INetworkSerializable
{
if (IsServer)
{
FastBufferWriter writer = new FastBufferWriter(256, Allocator.Temp, TcgNetwork.MsgSizeMax);
writer.WriteNetworkSerializable(data);
SendAll(type, writer, delivery);
writer.Dispose();
}
}
//-------- Generic Send ----------
public void Send(string type, ulong target, FastBufferWriter writer, NetworkDelivery delivery)
{
if (IsOnline)
SendOnline(type, target, writer, delivery);
else if(target == ClientID)
SendOffline(type, writer);
}
public void Send(string type, IReadOnlyList targets, FastBufferWriter writer, NetworkDelivery delivery)
{
if (IsOnline)
SendOnline(type, targets, writer, delivery);
else if (Contains(targets, ClientID))
SendOffline(type, writer);
}
public void SendAll(string type, FastBufferWriter writer, NetworkDelivery delivery)
{
Send(type, ClientList, writer, delivery);
}
private void SendOnline(string type, ulong target, FastBufferWriter writer, NetworkDelivery delivery)
{
network.NetworkManager.CustomMessagingManager.SendNamedMessage(type, target, writer, delivery);
}
private void SendOnline(string type, IReadOnlyList targets, FastBufferWriter writer, NetworkDelivery delivery)
{
network.NetworkManager.CustomMessagingManager.SendNamedMessage(type, targets, writer, delivery);
}
//Just copy the message from writer to reader locally and call the callback immediately
private void SendOffline(string type, FastBufferWriter writer)
{
bool found = msg_dict.TryGetValue(type, out System.Action callback);
if (found)
{
FastBufferReader reader = new FastBufferReader(writer, Allocator.Temp);
callback?.Invoke(ClientID, reader);
reader.Dispose();
}
}
//--------- Forward msgs ----------
//Forward a client message to one client
//Make sure you finished reading the reader before forwarding
public void Forward(string type, ulong target, FastBufferReader reader, NetworkDelivery delivery)
{
if (IsServer && IsOnline)
{
reader.Seek(0); //Reset reader
reader.ReadValueSafe(out ulong header); //Ignore header
byte[] bytes = new byte[reader.Length - reader.Position];
reader.ReadBytesSafe(ref bytes, reader.Length - reader.Position);
FastBufferWriter writer = new FastBufferWriter(bytes.Length, Allocator.Temp);
writer.WriteBytesSafe(bytes, bytes.Length);
network.NetworkManager.CustomMessagingManager.SendNamedMessage(type, target, writer, delivery);
writer.Dispose();
}
}
//Forward a client message to all target clients
//Make sure you finished reading the reader before forwarding
public void Forward(string type, IReadOnlyList targets, FastBufferReader reader, NetworkDelivery delivery)
{
if (IsServer && IsOnline)
{
reader.Seek(0); //Reset reader
reader.ReadValueSafe(out ulong header); //Ignore header
byte[] bytes = new byte[reader.Length - reader.Position];
reader.ReadBytesSafe(ref bytes, reader.Length - reader.Position);
FastBufferWriter writer = new FastBufferWriter(bytes.Length, Allocator.Temp);
writer.WriteBytesSafe(bytes, bytes.Length);
network.NetworkManager.CustomMessagingManager.SendNamedMessage(type, targets, writer, delivery);
writer.Dispose();
}
}
//Forward a client message to all other clients (other than the source)
//Make sure you finished reading the reader before forwarding
public void ForwardAll(string type, ulong source_client, FastBufferReader reader, NetworkDelivery delivery)
{
if (IsServer && IsOnline)
{
reader.Seek(0); //Reset reader
reader.ReadValueSafe(out ulong header); //Ignore header
byte[] bytes = new byte[reader.Length - reader.Position];
reader.ReadBytesSafe(ref bytes, reader.Length - reader.Position);
FastBufferWriter writer = new FastBufferWriter(bytes.Length, Allocator.Temp);
writer.WriteBytesSafe(bytes, bytes.Length);
foreach (ulong client in ClientList)
{
if(client != source_client && client != ClientID)
network.NetworkManager.CustomMessagingManager.SendNamedMessage(type, client, writer, delivery);
}
writer.Dispose();
}
}
private bool Contains(IReadOnlyList list, ulong client_id)
{
foreach (ulong cid in list)
{
if (cid == client_id)
return true;
}
return false;
}
public IReadOnlyList ClientList { get { return network.GetClientsIds(); } }
public bool IsOnline { get { return network.IsOnline; } }
public bool IsServer { get { return network.IsServer; } }
public ulong ServerID { get { return network.ServerID; } }
public ulong ClientID { get { return network.ClientID; } }
public static NetworkMessaging Get()
{
return TcgNetwork.Get().Messaging;
}
}
}