using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TcgEngine.Client; namespace TcgEngine.UI { /// /// Loading panel that appears at the begining of a match, waiting for players to connect /// public class LoadPanel : UIPanel { public Text load_txt; private static LoadPanel instance; protected override void Awake() { base.Awake(); instance = this; if (load_txt != null) load_txt.text = ""; } protected override void Start() { base.Start(); GameClient.Get().onConnectGame += OnConnect; GameClient.Get().onPlayerReady += OnReady; GameClient.Get().onGameStart += OnStart; SetLoadText("Connecting to server..."); } private void OnConnect() { SetLoadText("Sending player data..."); } private void OnStart() { SetLoadText(""); } private void OnReady(int player_id) { if (player_id == GameClient.Get().GetPlayerID()) { SetLoadText("Waiting for other player..."); } } private void SetLoadText(string text) { if (IsOnline()) { if (load_txt != null) load_txt.text = text; } } public bool IsOnline() { return GameClient.game_settings.IsOnline(); } public static LoadPanel Get() { return instance; } } }