Files
tcg-client/Assets/TcgEngine/Scripts/Conditions/ConditionCardData.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

34 lines
1004 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Condition that checks the card data matches
/// </summary>
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardData", order = 10)]
public class ConditionCardData : ConditionData
{
[Header("Card is")]
public CardData card_type;
public ConditionOperatorBool oper;
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
{
return CompareBool(target.card_id == card_type.id, oper);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
{
return false; //Not a card
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
{
return false; //Not a card
}
}
}