Files
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

29 lines
903 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Compares cards or players custom stats
/// </summary>
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/StatCustom", order = 10)]
public class ConditionTrait : ConditionData
{
[Header("Card stat is")]
public TraitData trait;
public ConditionOperatorInt oper;
public int value;
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
{
return CompareInt(target.GetTraitValue(trait.id), oper, value);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
{
return CompareInt(target.GetTraitValue(trait.id), oper, value);
}
}
}