Files
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

53 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Defines all traits and stats data
/// </summary>
[CreateAssetMenu(fileName = "TraitData", menuName = "TcgEngine/TraitData", order = 1)]
public class TraitData : ScriptableObject
{
public string id;
public string title;
public Sprite icon;
public static List<TraitData> trait_list = new List<TraitData>();
public string GetTitle()
{
return title;
}
public static void Load(string folder = "")
{
if (trait_list.Count == 0)
trait_list.AddRange(Resources.LoadAll<TraitData>(folder));
}
public static TraitData Get(string id)
{
foreach (TraitData team in GetAll())
{
if (team.id == id)
return team;
}
return null;
}
public static List<TraitData> GetAll()
{
return trait_list;
}
}
[System.Serializable]
public struct TraitStat
{
public TraitData trait;
public int value;
}
}