Files
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

27 lines
800 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
/// <summary>
/// Effects that heals a card or player (hp)
/// It cannot restore more than the original hp, use AddStats to go beyond original
/// </summary>
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/Heal", order = 10)]
public class EffectHeal : EffectData
{
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
logic.HealPlayer(target, ability.value);
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
logic.HealCard(target, ability.value);
}
}
}