Files
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

32 lines
859 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
/// <summary>
/// Shuffle Deck
/// </summary>
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/RollDice", order = 10)]
public class EffectRoll : EffectData
{
public int dice = 6;
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
logic.RollRandomValue(dice);
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
logic.RollRandomValue(dice);
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Slot target)
{
logic.RollRandomValue(dice);
}
}
}