Files
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

43 lines
982 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Useful optimization tool, let you use arrays without instantiating new ones
/// </summary>
public class ListSwap<T>
{
public List<T> swap1 = new List<T>();
public List<T> swap2 = new List<T>();
//Return any array
public List<T> Get()
{
swap1.Clear(); //Clear before using
return swap1;
}
//Return the OTHER array (because skip is already in use)
public List<T> GetOther(List<T> skip)
{
if (skip == swap1)
{
swap2.Clear(); //Clear before using
return swap2;
}
swap1.Clear(); //Clear before using
return swap1;
}
//Clear both
public void Clear()
{
swap1.Clear();
swap2.Clear();
}
}
}